Tiny Town AR Experience

Reconceptualizing a miniature model for the present

Tiny Town AR Experience

Team

Project Manager

Kyla Ross

Team Lead

Eric Forest

Industrial Design

Randy 'sJongers
Mai Nguyen
Kendra Savard

Interior Design

Isabella Sniatowski

UX Design

Lillian Leung
Renita Vaswani
Victoria Yeboah

Project Summary

In partnership with Humber College and the City of Toronto, our interdisciplinary team delivered a 3D printed model and a digital component for a new version of Tiny Town, the miniature model of Toronto that lives in the Toronto City hall.

Duration: 13 weeks
Team: 7 (3 UX designers, 3 Industrial Designers, 1 Interior Designer)
Final product: 3D printed model (1:1500 scale) with an Augmented Reality (AR) video concept demonstration

My Contributions: user research, prototyping, wireframing, motion design
Tools: Figma, Miro, Adobe After Effects

Background

Original installation

Built over 20 years ago, it was originally used as an urban planning tool by the City of Toronto.

Over the years, the models’ original function fell into obsolescence as rapid urban developments and new technologies outpaced the ability for staff to update the model.

Challenge

Working with direct stakeholders from the City, we collected data on the existing model, other miniatures, use cases and most importantly, gaps in user needs.

Research Methodology

  • Literature scan
  • Market Research
  • Survey (66 participants)
  • Interview with 3 panel experts (Architect, Indigenous graphic designer, Accessibility Director)

Research Outcomes

Strengths

Tourism
Fidelity and Detail
Attractive
Lifelike
Mass appeal

Weaknesses

Non-interactive
Non-tactile
Spectacle Focused
Accessibility
Static
Cost (expensive)

Opportunities

End-user ownership
Customization
Long-term development
Low-cost, sustainable
Utility

Ideation

Summary of Research and Findings

Crowds

Ensure good movability around the exhibition while addressing concerns of accessibility and social distancing

Cost and time

Paid exhibitions become a barrier to entry especially coupled with the frustrations of commuting and traffic

Sensory

Encouraging physical interactions to promote accessibility and flexibility in the design

Discoverability

Gaps in business information, city planning, opportunities socially and for activism

How Might We…

Create a model that anticipates users needs, accounting for intersectionality, and that is flexible enough to facilitate user interactions on their terms?

The Model and Accessible Design

Miniature

Accessible design plays an integral role in our reimagining of Tiny Town. The table cutout is wide enough for people using wheelchairs to maneuver around the entire model. The floor has built in contrasting features that allow for people using a white cane to wayfind around the space.

Our interviewers also emphasized the importance of tactility and touch. We considered that an open design could invite people to manipulate or remove parts from the model. However, the versatility and experience of the model would far outweigh the low cost of repair and replacement, as well as make it easier for the City to update it with new developments.

Augmented Reality (AR) Experience

The next integral part of reimagining Tiny Town was adding in an AR component. Activating this opens up a dashboard where users can find information pertaining to a wide range of needs or interests through the lens of the model – tourism, events, city development information, and heritage.

Interactive Features

Things to Do

Popular spots on the model appear as pins. Users can see a bird’s eye view of how to navigate around the city.

Community Posting

Local events can be added to Tiny Town enhancing the sense of discovery for users when scanning the model and promoting local culture.

City Development

This feature brings the model back to the original intent – city planning.

Rather than compete with retail urban planning products, this model offers a unique opportunity to view information that is difficult to obtain such as air rights (property lines above ground).

History and Culture

Users can interact with historical photos pulled from the City of Toronto’s photo archive displaying how an area looked in the past.

The platform’s foundational flexibility allows for further revisions as information is added, modified or fact-checked.

Delight

Easter eggs such as scoreboards or other 3D animations are supported in the AR space to delight users.

Here, a raptor was chosen because the Tiny Town has mini Raptor models added to different areas of the model.

Find My Home

This feature incorporates users’ feedback of wanting to find specific addresses, like their home.

We conceptualized an option where this connects with the City of Toronto’s Open Data project to realize its features and attract new potential contributions because it is publicly and freely available.

Overhead Projection

Users can also use the platform to request available overlays such as traffic, transit, green spaces and heritage buildings.

This information activates the overhead projector and displays these areas directly onto the model.

Full Presentation can be viewed here

Conclusion

In the next iteration of Tiny Town, we envision the model to be

helpful

Helpful for Everyone

customizable

Customizable by Everyone

interactive

Interactive for Everyone